Moebius empire rising points full#In other words, to restate: John Walker, quite simply, is full of shit when he says this game is "astonishingly terrible" or "an utter disaster." It isn't either of those things. In conclusion, as I already said, my only real problems with the game were with the janky animations and with the irritating Unity engine "getthreadcontext failed" crashes, which continued to happen even after I completely disabled avast altogether (along with disconnecting from the Internet entirely, just to be safe). Walker about regarding the puzzles was the tediousness of the game not letting you pick up some of the obvious inventory items or enter some locations until it decided that you finally needed to do so. In fact, I made it through the whole game without even needing to use the hint feature or look things up in a walkthrough or whatever, so there was nothing that was so illogical as to be game-breaking. There were no cat hair mustache puzzles in Moebius or anything even remotely approaching that in terms of sheer terribleness, though. It's not a perfect game, don't get me wrong, and I don't think that it is as good as the Gabriel Knight games (at least not the first two, anyway), but it's nowhere near as horrid as that RPS article tried to make it out to be.Īnyway, it was a pretty good game overall, at least as good as Gray Matter (which, as I said before, I found to be about on par with Gabriel Knight 3). If, however, you liked the Gabriel Knight games, you'll likely find Moebius to be a decent spiritual successor. If you think those things sound "brain-punchingly stupid" then, yeah, you might also think that the plot of Moebius is kind of schlocky. Moebius empire rising points code#Without spoiling anything, I'll just say that there is nothing in the plot of Moebius: Empire Rising that is any more "brain-punchingly stupid" than, let's say, a voodoo cult (Gabriel Knight 1), werewolves (Gabriel Knight 2) or vampires meet The Da Vinci Code (Gabriel Knight 3), and those things were things that I had little to no problem with when I played those games, so I equally had no problem with Moebius in that regard. Since I wasn't finished with it when I made those tweets, though, I kept fearing that I would later arrive at some nebulous point where "the full extent of how brain-punchingly stupid it is," as John Walker claimed, would set in. Travel the world using Malachi’s unique deductive powers to analyze suspects, make historical connections, and uncover the truth behind a theory of space and time the government will defend at any cost.Having just finished the game, I stand by what I said below. Moebius: Empire Rising is a contemporary adventure that merges classic point-and-click puzzle solving with Jane Jensen’s sophisticated storytelling. government hire him - a dealer of high-end antiques - to look into a foreign murder? Why does David Walker, a former Special Forces operative he meets in his travels, feel like someone Malachi’s known all his life? And how come every time Malachi lets his guard down, someone tries to kill him? When a secretive government agency enlists him to determine whether a murdered woman in Venice resembles any particular historical figure, Malachi is left with only questions. This thrilling new adventure game from master storyteller Jane Jensen ( Gabriel Knight, Gray Matter) and Phoenix Online Studios ( Cognition, The Silver Lining) introduces Malachi Rector, an expert in antiquities whose photographic memory and eye for detail transform people and clues into interactive puzzles.
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